I'm an interactive and immersive content producer, drawing from a wide background working across digital, virtual, and traditional broadcast media to create memorable and transportive interactive content and immersive experiences.
I began interning in post-production in 2010, contracting for various media companies and shows in NYC. I quickly fell in love with the synergy of creative work and technical challenges that post-production environments provide.
After graduating with a degree in Music fromĀ New York University, I continued working in freelance roles ranging from Post Coordinator to Editor, Post Production Manager and more for brands and clients likeĀ VICE,Ā The Thanksgiving Parade on CBS,Ā The Tony Awards, and others.
In 2019 I joined as a Producer atĀ Normal, where we shipped two of VR's most beloved titles:Ā Nock, andĀ HalfĀ +Ā Half. Working with the incredible team at Normal, I had the chance to deeply develop a tool belt of production and project management skills for both interactive games and enterprise software.
Today, I'm runningĀ Bubble Theorem, where we're focused on developing immersive experiences and content across a range of mediums.